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Cut And RunĪs long as you have martial focus, whenever you successfully perform a dirty trick or steal combat maneuver against a creature, you may move up to half your base speed as a free action. You may not use this talent in conjunction with (deflect) talents or any other ability that would grant you an attack or combat maneuver due to a missed attack against you. While in this stance, whenever a creature within reach misses you with a melee attack, you may expend an attack of opportunity to perform a dirty trick or steal maneuver against that creature as a free action that can be taken outside of your normal turn. Whenever a creature within your natural reach makes an attack against you with a manufactured melee weapon, you can expend your martial focus as an immediate action to perform a steal combat maneuver against that creature to attempt to disarm them of the weapon being used for the attack before the attack resolves, although any bonuses the target possesses against disarm checks, such as wearing a locked gauntlet, apply to their CMD against this maneuver.

This does not provoke attacks of opportunity. So long as you have martial focus, when you attempt a dirty trick or steal combat maneuver against an enemy threatened by at least 1 ally, you gain a +2 circumstance bonus for each ally threatening that enemy. Special: If you would be granted an attack of opportunity against a target because of a dirty trick or steal combat maneuver you performed, such as a (trick) causing the target to provoke an attack of opportunity, you may not use this talent to perform a dirty trick or steal maneuver as an attack of opportunity. If you take an action to move during your next turn, subtract the amount of movement you made using this ability from your total movement. This movement does not provoke an attack of opportunity from the target of your dirty trick or steal. Whenever you successfully perform a dirty trick or steal combat maneuver as an attack of opportunity, as an immediate action, you may move up to half your base speed. You cannot apply (trick) talents to a combat maneuver performed this way unless you expend martial focus or spend an additional attack of opportunity.

You may perform the dirty trick or steal combat maneuver as an attack of opportunity. You channel the fox, weaving expert thievery with grace. You can use this soft cover to make a Stealth check. (Trick) talents cannot be applied to maneuvers performed as a free action.Īs long as you have an ally adjacent to you, you can spend a swift action to have that ally provide you with soft cover until the beginning of your next turn, even if the ally providing soft cover moves. Trick: Whenever you perform a steal or dirty trick combat maneuver, or make a Sleight of Hand check to take an object from a target unnoticed, you may apply one (trick) talent to it. For every 4 ranks in Sleight of Hand you possess, this penalty is increased by 1. You may make a melee touch attack against a creature as a swift action if this attack is successful, the creature is battered and takes a -1 penalty on Perception checks for 1 round. In addition, you may apply any enhancement bonuses to your unarmed strikes to your dirty trick and steal combat maneuvers. You may use your Dexterity in place of your Strength when attempting a dirty trick or steal maneuver and may use your ranks in the Sleight of Hand skill in place of your base attack bonus when determining your combat maneuver bonus to perform a dirty trick or steal maneuver. If you already have ranks in the Sleight of Hand skill you may immediately retrain them, but you do not get to retrain when only temporarily gaining talents, such as through the armiger’s customized weapons class feature.Īll practitioners of the Scoundrel sphere gain the following abilities: Swift Hands
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When you gain the Scoundrel sphere, you gain 5 ranks in the Sleight of Hand skill, plus 5 ranks per additional talent spent in the Scoundrel sphere (maximum ranks equal to your total Hit Dice).
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Masters of subtlety and guile, practitioners of the Scoundrel sphere know how to best manipulate opponents into dropping their guard before taking them for everything they have.
